Future steps
Due to time constraints and an initial agreement to focus on creating an MVP (Minimum Viable Product), not all features from the requirements list were implemented in the first phase. A second round of iterations was therefore proposed, which will introduce gamification elements—such as badges and streaks—to boost knowledge retention and user motivation. Additionally, the AGES model (Attention, Generation, Emotion, and Spacing) was suggested as a foundation for structuring course content.




